REALTIME COMPOSITING OF PROCEDURAL FACADE TEXTURES ON THE GPU
نویسندگان
چکیده
منابع مشابه
Realtime Compositing of Procedural Facade Textures on the Gpu
The real time rendering of complex virtual city models has become more important in the last few years for many practical applications like realistic navigation or urban planning. For maximum rendering performance, the complexity of the geometry or textures can be reduced by decreasing the resolution until the data set can fully reside on the memory of the graphics card. This typically results ...
متن کاملProcedural Architectural Facade Modeling
This project is an implementation of the CGA shape grammar as a plugin for Autodesk Maya R © to create a interactive environment for generating architectural facades. The CGA (Computer Generated Architecture) shape grammar, is a context-sensitive grammar created by Pascal Müller and Peter Wonka to procedurally generate buildings [Müller et al. 2006]. By implementing a subset of the shape gramma...
متن کاملChapter 1 Octree Textures on the GPU
Texture mapping is a very efficient technique to enrich the appearance of polygonal models with details. Textures do not only store color information, but also normals for bump mapping and various shading attributes to create appealing surface effects. However, texture mapping requires parameterizing a mesh, by associating a 2D texture coordinate with every mesh vertex. Distortions and seams ar...
متن کاملRealtime Procedural Terrain Generation
The main goal of this paper is to provide an overview of a variety of methods for synthesis of eroded terrain for use in computer games, VR worlds and the like. Traditionally, such software uses either predefined terrains or runtime generated data based on simple fractal noise techniques. In recent years, the advances in processing power of average home computers have made it possible to simula...
متن کاملProcedural wood textures
Existing bidirectional reflectance distribution function (BRDF) models are capable of capturing the distinctive highlights produced by the fibrous nature of wood. However, capturing parameter textures for even a single specimen remains a laborious process requiring specialized equipment. In this paper we take a procedural approach to generating parameters for the wood BSDF. We characterize the ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
سال: 2012
ISSN: 2194-9034
DOI: 10.5194/isprsarchives-xxxviii-5-w16-177-2011